Ship something every week.
Keep the loot.
...it’s all in the cards!
Monday morning there are five build prompts and the wildcard. Make a library. Make an emulator. Make something that lives in a terminal.

19h 24m trackedHackatime sits in your editor and keeps the time. You set it up once and forget about it, which is the point: nobody has to work out afterwards how long anything took.
A repo, a demo, a screenshot, a paragraph. Somebody reads it and writes back. Ship it again next week as it grows and the new hours count again.


Approved hours become stars at the week’s rate, multiplied by the card you took. The shop posts the thing to your door, wherever that door is.
Every project is public, open source, and made by somebody under 19.

A file converter for images, audio and documents that does the work in your own browser rather than on somebody's server.

A platformer where the run you just failed comes back as a ghost, and helping it is how you finish the level.

AirPods off Apple's leash: noise control, ear detection and battery on Android and Linux.

A two-player bomb to defuse. One of you holds the box, the other holds the manual, and neither can see the other's half.

A keyboard in the shape of a biblically accurate angel. Be not afraid. CAD, PCBs and all.
Anything missing, ask in #crescent-help on the Hack Club Slack.
Anyone under 19. That is the whole test. Turn 19 and you can no longer submit new ships, but anything already in the queue is still reviewed and paid, and your stars still spend.
Yes. Hack Club is a 501(c)(3) and the shop runs on donations.
Anything technical and open source that you made for this: a website, a game, a CLI, a shader, a circuit board, a bot. Not school work, not your job, not something you finished last year.
A plugin for your editor that records which project you were in and for how long. Setup takes a minute. Those recorded hours are what a reviewer approves, so you are never asked to estimate.
No. The wildcard pays the full base rate.
As many as you like. Most people keep one project going and ship it again each week as it grows.
Nobody is ranked against anybody. If the work is yours and the hours are yours, you get paid, and everyone can be paid at once.
You get written notes saying what to change, and you ship it again. Very little is rejected outright; most of what comes back is a missing demo link or a README nobody could follow.
Take a card tonight and have something finished by the weekend.